Posts Tagged ‘zombies’
We’ve been hard at work lately setting up the core gameplay, but our level designer has been setting up the gameworld and we thought we’d share some pictures! Here’s one of the suburbs, which will sit a little ways off from the city. We’re still modelling and texturing the actual “compound” that will work as the player’s base of operations. We’re getting excited! Hopefully we’ll have some more stuff to show you soon.