Posts Tagged ‘unity’

Added some wildlife

Written by Charlie. Posted in Cool Games, Unity, Zombie Compound

Here’s a quick update, we have been working on the environment a bit more and finally got around to adding some wildlife to the game! Here’s screenshot of a buck that’s in the game, moving around and everything! Still a ton of work left ahead, but it’s been fun so far :) Screenshot (19)

Unity Plugin Review – Map-ity by Rewind Game Studio

Written by Charlie. Posted in Cool Games, Reviews

UPDATE: The BuildR integration is awesome, and led me to purchase Road Architect which is also reportedly integrated with Mapity. Unfortunately, the immediate results of generating roads aren’t as cool as the video of BuildR below. I’m hoping that means it will just take more work figuring out the plugin and it will just be awesome in the end! Road Architect so far is sweet as hell, I’ll write a real review once I’ve played around a bit more. I think it’s important to realize that Mapity may not be as perfect for generating cities as it is for a cool way to plan out your city design. It won’t create the amazing models for you (though it helps by integrating BuildR and a shitty attempt at integrating Road Architect), but it will help you visualize where you should put them. The words below this line are full of wishful thinking; like all assets this one will take a while to figure out how far I can actually utilize it. Map-ity was on sale the other day so I figured, “Why not?” and bought it. Glad I did! I also bought BuildR a while back and the two of these together…  Oh man I can only imagine the possibilities!   I recorded this video below to show how quickly I was able to build New York City! Well, not the people, street, decorations or any of that, but using BuildR and Map-ity I generated buildings in the correct places in almost no time at all. It’s pretty awesome, and I’m excited to delve further into the power of this plugin.
 
I highly recommend you check out both plugins!   Enjoy the vid!