Posts Tagged ‘rain indie’

Rain 2.0 is Now Available!

Written by Charlie. Posted in Unity, Unity Asset Store, Zombie Compound

The awesome people over at Rival Theory released their latest AI system, simply titled Rain. I haven’t had a lot of time to play around with the new features, but I was able to easily update from Rain Indie following the video they have available on their site. Congratulations on a great release Rival Theory! I’ll post another update when I’m able to play around with the system a little more.

AI Update for Zombie Compound

Written by Charlie. Posted in Tutorials, Zombie Compound

I’ve been having a little more success playing around with Rain{Indie}. As the video below shows, I created a “companion”, that will follow the player around the world when he’s out on missions. It’s a dog model using Mecanim animations, screenshot below of that. It’s pretty simple, just using a speed parameter to do the run animation when it moves. Everything else is set up with Rain and I think it works pretty well.

mec_dog

One problem that I ran into and couldn’t find a lot of information on the net that explains how to fix it is preventing the dog from getting too close. It was a really simple fix though, just set the “close Enough Distance” in the AI’s path manager to a higher distance than it’s default. That let me make the dog stop a bit farther away from me when I stop.

Pretty happy with this simple thing, next step is to make it do more stuff, such as attack enemies and such. I’ll post more updates as I figure out more stuff.