Posts Tagged ‘assets’

Unity Asset Review: Plygame v2.0.6b.beta

Written by Charlie. Posted in Reviews, Unity, Unity Asset Store

I originally purchased Plygame when it was UniRPG, basically a package that would help you make a role playing game. It was a great asset back then, and when the developer announced the new changes I was pretty excited. I’m happy to say that I wasn’t dissapointed. Now know as Plygame, this asset has a ton of stuff packed into it. The focus has also been expanded to include a lot more than just RPG functionality. With it’s own visual script editor, Plybox, the developer has put a lot of effort into this asset to give game developers the tools they need to create a whole range of games. With the latest updates we now have character controllers that use Mecanim animation, which is a huge help for me because I love mecanim. After about 10 minutes of learning the new layout, I had a main character set up with correct animations, a 3rd person controller, and I had a friend set up that follows me around the map I created! I have yet to delve into the skills and factions, but I plan on it soon and hopefully I’ll have more to say about those topics. Are you interested in Plygame, or have experience using it in your game? Let us know! To purchase the asset, click HERE. And for the support forums, HERE.

Quick Update: Modelling the ‘burbs

Written by Charlie. Posted in Important Info, Unity, Zombie Compound

screenshotSuburbs We’ve been hard at work lately setting up the core gameplay, but our level designer has been setting up the gameworld and we thought we’d share some pictures! Here’s one of the suburbs, which will sit a little ways off from the city. We’re still modelling and texturing the actual “compound” that will work as the player’s base of operations. We’re getting excited! Hopefully we’ll have some more stuff to show you soon.