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Team One Studios

Unity Asset Review: Rain {Indie} by RivalTheory

Written by Charlie. Posted in Tutorial Reviews, Unity Asset Store

For our game we’ve been trying to learn RivalTheory’s Rain {Indie} plugin, “the most powerful AI engine on Unity”. I don’t have a lot of experience with other AI plugins, but from what I’ve learned already it’s a pretty awesome plugin. Best of all, it’s 100% FREE. There isn’t just a free version and a paid version with more features, the entire thing is free. So there’s no reason you shouldn’t at least try it out.

There is a large community surrounding Rain as well, with a lot of awesome people making tutorials and putting them on youtube for free, which is nice because at the moment there isn’t a whole lot of tutorials for the beginner. I had to scour the net just to learn as much as I now know, and I still have a lot to learn.

I was able to make my enemy, a girl zombie, wait until it detects the player and then move to the character’s position, and it didn’t take long at all. Now I just have to figure out how to make the zombie deal and take damage, play the animations correctly, etc. TornadoTwins made a pretty sweet tutorial series dealing with Rain, but it’s linked to their FPS control project and uses a lot of scripts from that, which I’m not using for my game. Even if you’re not using FPS control, I suggest you watch the series and follow along as best as you can. I was able to learn a lot of the basics from them. I think it’s the 6th or 7th tutorial that they start using FPS control scripts, but that’s free too so if you want to keep following along you can free of charge.


This picture shows the character moving towards me. It’s playing the animation correctly, which is awesome, and using Recast mesh it even avoids objects.


Once the zombie catches me I want it to start biting, but I haven’t figured that out yet. I’m trying to use Mecanim animations, which Rain does support, but there isn’t a lot of tutorials out there for that.

Pretty much all the tutorials I see deal with making the character detect and move towards character, or move towards an object that you set. I’ve been reading through the Documentation and Wiki to try to figure out how to make it do what I want for the last few days, hopefully I’ll have something to show you guys soon.

If you want to download Rain Indie, head over to their website and try it out! Let me know how it goes.

Tutorial Review #1: Creating an RTS in Unity

Written by Charlie. Posted in Reviews, Tutorial Reviews

When we were trying to find some good tutorials on creating an RTS-style game, I came across a blog site where a developer named Elgar Storm was doing a tutorial on that exact issue. I went through the 13 or so parts that he has released so far and learned a lot of great info.

The tutorial uses C# throughout the series, and goes pretty in-depth trying to show how to make buildings interactable, move players around with the mouse, etc. Pretty much all the basic requirements when it comes to making an RTS prototype and I definitely hope Elgar continues with the series. It’s been a couple months since the last one was released, but there’s an update saying how busy the developer is. We can’t really complain or anything, he’s giving us this great knowledge for FREE after all. Sometimes it can be majorly frustrating when tutorial series leave off like this, because there’s a lot more info that I need to know at least in order to keep learning. However, this was such a great launching pad that I was able to extend the capabilities of the tutorial by myself, and I know jack shit about programming. Maybe that was the plan all along!

Keep up the great work Elgar and I can’t wait until the next tutorial in this series!

You can find this series if you follow this LINK

Have you followed this tutorial? Let us know what you thought in the comments and please share any games!