Warning: Declaration of WarpMenuWalker::start_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::start_lvl(&$output, $depth = 0, $args = Array) in /home/kelgraph/public_html/teamonestudios.com/wp-content/themes/yoo_subway_wp/warp/systems/wordpress/helpers/system.php on line 0

Warning: Declaration of WarpMenuWalker::end_lvl(&$output, $depth) should be compatible with Walker_Nav_Menu::end_lvl(&$output, $depth = 0, $args = Array) in /home/kelgraph/public_html/teamonestudios.com/wp-content/themes/yoo_subway_wp/warp/systems/wordpress/helpers/system.php on line 0

Warning: Declaration of WarpMenuWalker::start_el(&$output, $item, $depth, $args) should be compatible with Walker_Nav_Menu::start_el(&$output, $item, $depth = 0, $args = Array, $id = 0) in /home/kelgraph/public_html/teamonestudios.com/wp-content/themes/yoo_subway_wp/warp/systems/wordpress/helpers/system.php on line 0

Warning: Declaration of WarpMenuWalker::end_el(&$output, $item, $depth) should be compatible with Walker_Nav_Menu::end_el(&$output, $item, $depth = 0, $args = Array) in /home/kelgraph/public_html/teamonestudios.com/wp-content/themes/yoo_subway_wp/warp/systems/wordpress/helpers/system.php on line 0
Team One Studios » Unity Asset Store

Unity Asset Review: Plygame v2.0.6b.beta

Written by Charlie. Posted in Reviews, Unity, Unity Asset Store

I originally purchased Plygame when it was UniRPG, basically a package that would help you make a role playing game. It was a great asset back then, and when the developer announced the new changes I was pretty excited. I’m happy to say that I wasn’t dissapointed. Now know as Plygame, this asset has a ton of stuff packed into it. The focus has also been expanded to include a lot more than just RPG functionality. With it’s own visual script editor, Plybox, the developer has put a lot of effort into this asset to give game developers the tools they need to create a whole range of games. With the latest updates we now have character controllers that use Mecanim animation, which is a huge help for me because I love mecanim. After about 10 minutes of learning the new layout, I had a main character set up with correct animations, a 3rd person controller, and I had a friend set up that follows me around the map I created! I have yet to delve into the skills and factions, but I plan on it soon and hopefully I’ll have more to say about those topics. Are you interested in Plygame, or have experience using it in your game? Let us know! To purchase the asset, click HERE. And for the support forums, HERE.

Rain 2.0 is Now Available!

Written by Charlie. Posted in Unity, Unity Asset Store, Zombie Compound

The awesome people over at Rival Theory released their latest AI system, simply titled Rain. I haven’t had a lot of time to play around with the new features, but I was able to easily update from Rain Indie following the video they have available on their site. Congratulations on a great release Rival Theory! I’ll post another update when I’m able to play around with the system a little more.