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Team One Studios » Zombie Compound

White Boards Rock

Written by Charlie. Posted in Important Info, Random Thoughts, Zombie Compound

The team had a group brainstorming session last night and it was pretty fruitful. Of course how couldn’t it be with a big white board to jot down all our thoughts. We may have had a few beers with us as well to make the night fun!


Stay tuned for more updates about Zombie Compound!

AI Update for Zombie Compound

Written by Charlie. Posted in Tutorials, Zombie Compound

I’ve been having a little more success playing around with Rain{Indie}. As the video below shows, I created a “companion”, that will follow the player around the world when he’s out on missions. It’s a dog model using Mecanim animations, screenshot below of that. It’s pretty simple, just using a speed parameter to do the run animation when it moves. Everything else is set up with Rain and I think it works pretty well.


One problem that I ran into and couldn’t find a lot of information on the net that explains how to fix it is preventing the dog from getting too close. It was a really simple fix though, just set the “close Enough Distance” in the AI’s path manager to a higher distance than it’s default. That let me make the dog stop a bit farther away from me when I stop.

Pretty happy with this simple thing, next step is to make it do more stuff, such as attack enemies and such. I’ll post more updates as I figure out more stuff.