Author Archive

Quick Update: Modelling the ‘burbs

Written by Charlie. Posted in Important Info, Unity, Zombie Compound

screenshotSuburbs We’ve been hard at work lately setting up the core gameplay, but our level designer has been setting up the gameworld and we thought we’d share some pictures! Here’s one of the suburbs, which will sit a little ways off from the city. We’re still modelling and texturing the actual “compound” that will work as the player’s base of operations. We’re getting excited! Hopefully we’ll have some more stuff to show you soon.

Rain 2.0 is Now Available!

Written by Charlie. Posted in Unity, Unity Asset Store, Zombie Compound

The awesome people over at Rival Theory released their latest AI system, simply titled Rain. I haven’t had a lot of time to play around with the new features, but I was able to easily update from Rain Indie following the video they have available on their site. Congratulations on a great release Rival Theory! I’ll post another update when I’m able to play around with the system a little more.